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No, I keep hearing this "broken" combo with Blood Money and (while I don't disagree that the spell is OP) it will NOT work. Then, Cleric #1 actually casts True Rez for free.Cleric #2 casts blood money to get the material component for Restoration and casts it on Cleric #1 before the round ends (in the process healing the strength damage and waking him up).Cleric #1 casts Blood Money to create the 25,000gp component for true rez, and gets paralyzed by strength damage.If you combine this with trait hedge magician (-5% to item creation costs) then you make a 1000gp magical item for 475gp and sell it for 550 (or 600gp) and you make 75gp (or 125gp) each day.ģ) Gaining and Using Capital + Item creation
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With the traits you sell it for 550 (or 600 depending on how you interpret the reading of the trait). So with crafting you can make a 1000gp magical item per day for 500gp. If you read this as selling for 60% or selling for 50%+10% you get alot of money. Merchant Family and Favored Son both allow you to sell items for an additional +10%. 4) or Favored Son (Ameiko) + ANY ITEM CRAFTING FEAT. Merchant Family Trait (Source Rise of the Runelords Anniversary Edition Player's Guide pg. So a week making and selling alchemist's fire and you'll make 150gp/week. You can also make normal alchemical items just remember you produce GP work per week not SP.
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You sell those all four doses for 1/2 price and you make 700gp profit for 1 week's worth of work. Normally you'd make 720sp worth of of poison in 1 week, but with Master Alchemist feat you make 4 doses in 1 week and it would cost you 934gp. Is an easy +20, so by taking 10 you can get DC 30. Making money Quick? High levels its easy, how about at a low level (like 5th)ġ) Master Alchemist feat allows you to make alot of money.
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